![]() R = llGetNotecardLine(preset llList2String(notes,note),l) LlSay(155,llList2String(llGetPrimitiveParams(),0)) Lineget = llGetNumberOfNotecardLines(note) NumberOfCurrentDialogMenu = MaximumNumberOfMenus If(llGetOwnerKey(id)!=llGetOwner())return Listen(integer c,string n,key id,string m) LlRezObject(“_Object_”,llGetPos() ,ZERO_VECTOR,ZERO_ROTATION,155) LlSay(0,”That textures Key is : “ llList2String(llGetPrimitiveParams(),0)) ![]() You will see from the scripts what to name your prims in the linkset.Įlse if(llGetLinkName(llDetectedLinkNumber(0))=llGetObjectName()) My notecards are named keys-x where x is 0-9 a-f. You will need 2 scripts and 16 note cards. Mine has a main display, two arrow buttons, two round buttons, one for the menu and one to reset the main display script, and another prim for preloading textures to make this load a tiny bit faster. Next you will need to build a vendorish prim. LlSetTexture(m,ALL_SIDES) c:\CUT-KEYS-0.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\1\* > c:\CUT-KEYS-1.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\2\* > c:\CUT-KEYS-2.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\3\* > c:\CUT-KEYS-3.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\4\* > c:\CUT-KEYS-4.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\5\* > c:\CUT-KEYS-5.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\6\* > c:\CUT-KEYS-6.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\7\* > c:\CUT-KEYS-7.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\8\* > c:\CUT-KEYS-8.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\9\* > c:\CUT-KEYS-9.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\a\* > c:\CUT-KEYS-a.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\b\* > c:\CUT-KEYS-b.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\c\* > c:\CUT-KEYS-c.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\d\* > c:\CUT-KEYS-d.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\e\* > c:\CUT-KEYS-e.txtĭir /b C:\Users\david\AppData\Local\SecondLife\textures\f\* > c:\CUT-KEYS-f.txt So what do you do? Have a peek below for the code. Linden Lab also added the ability to set textures to prims via UUID in LSL. This folder contains multiple folders of which contain files whose names are the UUID’s of textures in Second Life. Linden Lab stores texture information in the form of a cache. WHY? Because you dont want to pay for a texture? Get smarter. ![]() But what amazes me even more is the fact that so many people are jumping on copybot clients to rip textures for their own builds. They paid the 10L to upload these textures, or at least someone did. Amazingly enough people are charging for textures in Second Life.
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